Online Deception: Video Games
In today’s
world, younger generations are not becoming aware to the dangers of online
communication. Our generation has learned from past experiences and news
reports of online deception over the
last decade or so. It has been made well aware that any information one puts on
the Internet that is accessible, professional hackers can and will be take that
information easily. Kids these days are absolutely obsessed with social media
and video games, well from what I have seen in my hometown neighborhoods. Kids
don’t go outside anymore, all of them are glued to their phones, computers, and
video game systems as if being ranked number one on some pointless video game
will allow them to succeed in life. Now most of these kids these days, are
playing video games that are rated M for mature… how do these kids get these
games? Their parents buy them for them. An example is my neighbor, who is 10,
was bought Grand Theft Auto 5 for Christmas. Now in this game I have learned
there’s an online world where you can create your own persona and buy guns and
do missions with whoever else is online. However, you have to create a profile,
which asks if you are over 18 years old, not only that but you are able to talk
to whoever else in the world that is playing online with you. Since you have no
idea who that person is, you trust them that they will work along with you
during these missions and not betray you, or worse, kill you. However, some
online gamers live off of deceiving gamers by presenting the idea of truth biases in their minds. Your
partner shoots a rocket launcher at the car you are about to go in and say that
they meant to aim for the car behind you; you believe him because he has the
rocket launcher, is a higher level, and seems like he is telling the truth. You
don’t fully scrutinize him, you just
let it slide, doubting that it will happen again. This game opens up a world of
kids to be bullied by those more experienced and older to take full advantage
by any means necessary.
Now for my
next point I am going to stay with the subject of children and video games. The
other day, my friend showed me a YouTube video of a man, Joe, in his 30s who
lives off of trolling kids and hackers online. In one video, a gamer that
sounds like he is in his teens, is easily heard telling Joe that he is one of
Microsoft Gaming’s leading managers in his state and would like to reward Joe
with some Microsoft cash for playing so well in his Call of Duty game. Joe
immediately states to the audience before anything starts that this kid is
going to commit identity theft, and
boy was he right. This kid begins to ask Joe for his credit card, Microsoft
email and password, gamer tag username and password, and even his social
security card number. This kid is either a hacking genius, or else he could be
going to prison really soon if he keeps up his antics. This kid is committed
three out of the five types of identity theft. He is doing so financially by trying to obtain Joe’s
credit card, he attempts identity
cloning by trying to get Joe’s game tag username and password, so that he
can take over Joe’s account and play as him, messing with other gamers so they
think it’s Joe. Last but not least, he is using a synthetic approach, by asking Joe for his SSN and use it not only
to use for security question purposes, but to enable any type of reward it
might have connected to it, such as benefits. Joe is able to deceive the hacker
himself by asking the hacker to reiterate some of the facts he has said about
himself, concluding in the hacker to have a lack of reason and lack of
directness. The hacker becomes agitated with Joe saying he should not have
to repeat anything he has said because he could shut down his account
immediately. Joe messes with him for a little, in which the hacker is losing
his touch taking longer to answer Joe’s question, becoming more cognitively complex. The hacker finally
becomes so pissed off that he says he will terminate his account and signs off,
and to this day Joe’s account has been safe and sound.
Now because
Joe is an adult and has a lot of experience with these types of hackers, it
seems comical to us what occurs. But what happens when children ages 7 to 14
years old who are playing online and run into these crooks. They aren’t going
to be able to outsmart these criminals, and information will be given away,
leading to the possibility of thousands of money from families to be stolen,
along with that child’s identity. Online security needs to be cracked down by
parents or guardians or else future generations will vanish from identity fraud
before they are old enough to make a resume.
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