Friday, November 14, 2014

Gender Bending: When A Forty Years Old Man Becomes A Cute Dark Elf


I remember this one friend from long time ago. She was a Dark Elf, dressed in a greenish, middle-level wizard robes. Strangely enough, her name was 084 something… possibly her phone number, as I’ve never tried to call. We were good friends; for a lone warrior like me, a wizard is a great help. We stuck together wherever we went, spending so much times together that someone might actually take it as a romance. It was not. I was aware of the fact that everything is in the online world and… how should I put it… to be honest I wasn’t sure if she was really a ‘she’, either…
In the United States, the only humungous and most populated MMORPG that I know of is World of Warcraft. However, back in Asia, the number of such games might result in the hundreds. MMORPG, which stands for Massively Multiplayer Online Role-playing Games, are games that allow you to create you character, your ‘identity’, and perform activities according to the theme of the game including adventure, fighting monsters, racing of any kind, treasure hunting, and much more. The capacity of virtual worlds in MMORPG is gigantic; the number of users can result in the millions. And, needless to say, with games that are based on cooperation and interaction between living human beings, communication is unavoidable. Unfortunately, along with that, some disruptive behaviors follow, the ones worth mentioning being gender bending. Gender bending is when someone of one gender chooses to appear as the opposite gender in online context. Usually gender bending is considered and dishonesty or even betrayal if found out later in relationships, as we can see in examples given in class about Joan and Ms. Terious. However, gender bending in the world of MMORPG has a different motives and consequences, for more exotic than normal social networking sites.
As we probably can tell, majority of MMORPGs players are males. However, the proportion of the two genders of characters in the games is quite equal, even leaning toward females. Seeing female characters played by male players is rather common in this context. Research reports that males are 3-4 times more likely to gender bend than females, and older men are more likely to play a female character than younger males.  Yet, there’s no such thing as considering gender-bending a disruptive behavior, or at least no strong feelings against it. What are the motives of gender benders? And why, then, is gender bending in online games not frowned upon?
Researchers have been conducting online polls and, from numerous comments and answers, come up with top three reasons of gender bending: first, if you are going to look at a butt for hours from now on (most MMORPGs are in third-person perspective), you better look at a nice one. Second, as most games are made by males, female characters’ models are paid more attention and look more fluid and pleasant. Third, female avatars, just like in real world, are treated better. (Not so sure about the last one because as most users are aware of gender bending, sometimes they don’t take it quite seriously.) With the first reason being the most popular and sound, at last gender binding in online games might only be of artistic and sexual appeals.
Why, then, is gender bending acceptable in such context? In my opinion, it all comes down to the concept of goals or functions of the communication. In our examples presented in class, the goal of their communication is to create a relationship, possibly a romantic one. It is very different in the world of online games. There might be cases which female avatars commit fraud or something of that nature to others, but those are less likely. Users gender bend for themselves, and as everybody is aware of it or might even did it before, the disruptive behavior becomes a personal choice as it hurts nobody.
Gender bending itself can be a serious matter, especially to those who are looking for real relationships. In the context of MMORPGs, however, the issue has a new take to it. Despite the interesting nature of gender bending in MMORPGs, lots of people still find their love online and bring it out to the real word. As a computer-mediated technology, the virtual worlds in these games still perform their task; to bring people together no matter where they are.


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